The clown-teeth cannon booth, on our Shooting shelf. One big clown, a mouth full of sixteen teeth, a cannon at your feet and 60 seconds on the clock. Every tooth you knock down is a point; clear the mouth and a fresh set pops in while the clown drifts a little faster. Finish in the tiers and the booth pays Sunset Shells — top tier takes home the plush 🧸.
Teeth 0Time 60Wave 1Best 0Shells 🐚 0Rounds 0
How to play — the exact rules at this booth
The round: 60 seconds. The clown's mouth holds 16 teeth — eight up top, eight below. Your score is simply how many teeth you knock down before the clock dies. There is no other way to score and no penalty for missing: balls that fly past are just gone.
The cannon: the barrel follows your finger or mouse — the dotted line is the ball's true arc, gravity and all. Tap or click to fire. On a keyboard, ← → swing the barrel and Space fires. After every shot the cannon needs 0.52 seconds to reload — a real rhythm, not a machine gun — so make each ball count.
The teeth: a ball that touches a standing tooth knocks it down on the spot — crack, spark, point banked. A ball that catches the clown anywhere else just bonks off his face (he doesn't mind, and neither does your score). A ball that slips between the teeth gets swallowed — the mouth is deep and dark in there.
Waves: knock down all 16 and the mouth is cleared — a fresh set of teeth pops straight back in and the run keeps going inside the same minute. Every new wave, the clown drifts and bobs a little faster, and the better your pace, the livelier he gets. The teeth count never resets mid-round; it just keeps climbing.
The clown: he slides side to side and nods on his springs the whole minute. He never leaves the booth and never speeds up beyond a fair chase — a shot led by the dotted arc will find him.
Prize tiers — Sunset Shells: at the whistle the booth pays by your teeth count. 26 teeth earns the 🎗️ Ribbon tier and 3 shells; 46 teeth earns the 🎈 Balloon tier and 8 shells; 72 teeth earns the 🧸 Plush tier and 15 shells. Shells pile up in your HUD between visits. They are the arcade's just-for-fun prize currency: they never cash out, can't be bought or sold, and exist purely so the booth can hand you a prize.
The clock: the bar under the message drains as the round runs and turns red for the last five seconds. Pausing freezes the clock, the clown and every ball in the air.
Step up to the booth below to start.
🤡
Clown Teeth Cannon
Sixty seconds, one cannon, sixteen teeth per mouth. Aim with the dotted arc, tap to fire, and knock them down — clear the mouth and a fresh set pops in. 26 teeth takes the 🎗️ Ribbon, 46 the 🎈 Balloon, 72 the 🧸 Plush.
TAP TO START
About Clown Teeth Cannon
Every midway has one booth the whole fair can hear: a cheerful bang, a clatter, and a crowd arguing about whether that last tooth counted. This is that booth. A big clown leans over the counter with his mouth wide open — sixteen teeth, eight up and eight down — and at the foot of the booth sits a brass-and-timber cannon with your name on it. The clock gives you sixty seconds. The teeth give you the score. That is the whole beautiful contract.
The rules here are the honest midway rules, written down in full on the page: the balls fly on real arcs with real gravity (the dotted line never lies — it is drawn from the same numbers the cannon fires with), a tooth that gets touched goes down, and a mouth cleared is a mouth refilled, because the minute is the game and the game never stalls. The clown drifts on his springs and livens up as you clear waves and build a pace, but his speed is capped and printed in the build notes — he is a chase, never a cheat. Rounds pay out in Sunset Shells, the arcade's prize shells — and at 72 teeth, the top tier hands over the plush.
Quick tips
Trust the dots, then lead the clown. The dotted arc is the ball's real path — but the clown keeps sliding while the ball flies, so aim your arc at where his mouth is going, a half-tooth ahead of his drift.
Work one row at a time. The uppers hinge down off the top gum and the lowers flip off the bottom; a mouth half-cleared on both rows is slower than finishing a row and letting the next mouth pop in whole.
Respect the reload. At 0.52 seconds a shot, the minute holds at most about 109 balls — but aiming eats the real clock. Settle, fire, and re-aim during the reload ring instead of tapping through it.
Bonks are information. A ball that bounces off the clown's cheek was a tooth's width from glory. Nudge the barrel a breath in the direction of the miss and fire again — the face is the widest target on the booth and the cheapest lesson.
Save your calm for wave three. Each cleared mouth makes the clown livelier, and your own pace stirs him too. The last fifteen seconds are the richest teeth of the round — and the fastest moving.
Frequently asked questions
Is online Clown Teeth Cannon free here?
Yes — free in your browser, no download, no signup, and no account needed.
How do I aim and fire?
The barrel follows your mouse or finger, and the dotted line shows the ball's true arc. Tap or click to fire. On a keyboard, the ← and → arrows swing the barrel and Space fires. After each shot the cannon reloads for 0.52 seconds — watch the little ring around the breech refill.
What happens when I clear all sixteen teeth?
A fresh set pops straight in and the round keeps running inside the same 60 seconds — that's a new wave. Each wave, the clown drifts and bobs a little faster. Your teeth count never resets mid-round; it keeps climbing until the whistle.
What are Sunset Shells? Do they cash out?
Sunset Shells are the arcade's just-for-fun prize currency — the booth pays them out at the end of every round, by prize tier. They never cash out: they can't be bought, sold, traded or exchanged for money or prizes of value. They exist so the booth can hand you a prize, the way a midway hands you the plush.
How do I win the plush?
Knock down at least 72 teeth in the minute — that's the 🧸 Plush tier, paying 15 Sunset Shells. The Balloon tier is 46 teeth (8 shells) and the Ribbon tier is 26 teeth (3 shells). The tiers were set from simulated player models, so a decent shooter reaches the Balloon and a sharp one can top it.
Can a shot miss a tooth it clearly touched?
No. The engine steps its physics in slices of at most 4 milliseconds, so a fast ball can never tunnel through a tooth, and a touch on any standing tooth always counts. Near-misses read as misses — balls that slip between teeth are swallowed by the mouth, and balls that catch the clown's face bonk off harmlessly.