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🎪 Whack-a-Mole

The midway classic, and the first game on our Carnival shelf. Sixty seconds at the booth: bonk the moles, chase the golden crown moles, build a streak — and keep your mallet off Grumpy Gus in his red helmet. Every round pays Sunset Shells, and the top tier wins the little bear 🧸.

Score 0 Time 60 Streak ×0 Best 0 Shells 🐚 0 Rounds 0
How to play — the exact rules at this booth
Pick a booth speed below to start.
🎪

Whack-a-Mole

Sixty seconds, nine holes, one padded mallet. Moles are 10, golden crown moles are 30, and a hot streak adds up to +10 a bonk. Grumpy Gus in the red helmet costs you 15 points and 2 seconds — let him sulk. Finish high enough and the booth pays out Sunset Shells… top tier takes home the little bear 🧸.

About Whack-a-Mole

Every carnival midway has one booth everybody walks past twice: nine holes, a padded mallet, a barkeeper's grin, and a shelf of prizes with one little bear sitting at the very top. This is that booth, rebuilt for the arcade — and it opens VRMatch's Carnival shelf, the midway games where the fantasy is never the money (there is none) but the prize you carry home past the string lights.

The rules here are the honest midway rules, written down in full on the page: 60 seconds, moles worth 10, golden crown moles worth 30, a streak bonus that rewards a hot hand up to +10 a bonk, and one citizen of the board who is not a target — Grumpy Gus, the mole in the red helmet, whose bonk costs 15 points and two seconds of your clock. Nothing here is scary and nobody gets hurt; the worst outcome at this booth is a frown and a shorter round. Rounds pay out in Sunset Shells, the arcade's prize shells — and at 110% of the booth's par, the top tier hands over the little bear.

Quick tips

Frequently asked questions

Is online Whack-a-Mole free here?

Yes — free in your browser, no download, no signup, and no account needed.

What are Sunset Shells? Do they cash out?

Sunset Shells are the arcade's just-for-fun prize currency — the booth pays them out at the end of every round, by score band. They never cash out: they can't be bought, sold, traded or exchanged for money or prizes of value. They exist so the booth can hand you a prize, the way a midway hands you the little bear.

Who is Grumpy Gus?

The mole in the red helmet, with the frown and the angled eyebrows. He is a penalty, not a target: bonking him costs 15 points (your score never drops below zero), takes 2 seconds off the clock, and ends your streak. Let him pop, sulk and drop on his own — a mole that drops unbonked never costs you anything.

How does the streak bonus work?

Every bonk builds your streak; a miss (tapping an empty hole) or a Grumpy bonk resets it to zero. A bonk pays its base points — 10 for a plain mole, 30 for a golden crown mole — plus +2 for every streak step above the first, capped at +10.

How do I win the little bear?

Score at least 110% of the booth's par — 363 on Gentle, 572 on Classic, 770 on Wild — and the round pays the 🧸 Little Bear tier: 15 Sunset Shells and top billing on the results card.

Does the game get faster?

Yes, on every table. As the round runs, moles pop more often, stay up for less time, and more of them are up at once — the last five seconds are the fastest of the round, and the clock bar turns red to warn you.

Enjoying the booth? Whack-a-Mole opens our Carnival shelf — duck pond and the milk-bottle knockdown are on their way. Until then, try our flagship Castaway VR™, or browse all 55 arcade games.