🐾 Meerkat Dash
An into-the-screen runner on our Racing shelf. Mika the meerkat — sentry of the savanna, and she'll be scanning the horizon for you on the title screen — dashes down a three-lane path. Swipe or tap to switch lanes, jump the rocks, thorn fences and gaps, slide under the low branches, and run through the glowing prize burrows to pop out golden marula fruits and gems. Five levels, then the Endless Burrow.
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How to play — the exact rules on this path
- Running: Mika runs on her own — you steer. Swipe ◀ ▶ (or tap the left / right third of the path, or use the buttons below) to switch lanes. Swipe ▲ or tap the middle of the path to jump; swipe ▼ to slide. On a keyboard: ← → lanes, ↑ / Space jump, ↓ slide.
- Obstacles: rocks and thorn fences — jump them or change lanes. Low branches — slide under them (jumping bonks straight into them). Rolling boulders are too big to jump — get out of their lane. Gaps in the path — jump them or run on a solid lane.
- Prizes: golden marula fruits are 10 points, gems 50. Fruit arcs hang over fences and gaps — jump to grab those. The glowing prize burrows are Mika's favourite: dash through one on the ground and it pops out a burst of fruit.
- Stumbles: hitting something costs you speed and a few seconds while Mika shakes it off — a level run is never ended by a stumble. In Endless Burrow you have three hearts: a stumble (or the storm catching you) costs one.
- The dust storm: from Canyon Sprint onward, a dust storm gathers behind you. It can't end a level run, but when it catches Mika she runs slow until she breaks clear of it again. In Endless Burrow it costs a heart each time it catches her.
- Stars & saving: finish a level for one star; bank at least half the level's prize points for two; four-fifths of them with no more than two stumbles for three. Unlocked levels, stars, best scores and your best endless distance are saved on this device.
Meet Mika below to start.