🥊 Harbor Brawl
A belt-scrolling beat-'em-up on our Arcade Classics shelf. The harbor district at night belongs to the Chain Gang now — pick Mara the dockworker, Jin the kickboxer or Big Otto the gentle giant and take it back, one pier at a time. Walk the belt in depth, chain combos, grab thugs by walking into them and throw them into their friends, and swing the weapons they drop. Four stages, a boss on every stage, and an Endless Riot when the story's done.
Score 0
Stage —
Credits 🪙×3
Best 0
How to play — the exact rules on this pier
- Move: drag the left pad (or arrow keys / WASD). You move in depth as well as sideways — the belt is the whole street, and stepping out of a swing's lane is how you dodge. HIT (or Z) attacks, JUMP (or X) leaps with a flying attack, SPECIAL (or C) is the big one below.
- Combos: keep hitting and your fighter chains a three-hit combo — the third hit knocks them down. A full combo is the safest way through a heavy's guard.
- Grab & throw: walk straight into a punk or knife man and you grab him — no button needed. Press HIT to throw him; a thrown body bowls over his friends. Heavies and bosses are too big to grab.
- Special: costs 8 health and blasts everyone around you off their feet. It won't fire if it would kill you — that's the house rule. When a crowd closes in, it's worth the sliver.
- Weapons & food: knife men drop their knives, thugs drop bottles, and smashed crates, barrels and trash cans spill pipes and food — including the legendary roast chicken in the trash can (+45 health). Walk over loot to pick it up. Weapons hit harder, reach further, and break after a number of landed hits (pipe 12, knife 9, bottle 5).
- Blocking: heavies and bosses brace — most light punches to their front glance off. Circle behind them, hit them mid-swing, or land the combo finisher. A boss at half health enters phase two: faster, angrier, and the Harbormaster calls in help.
- Fair fights: thugs walk in from the edges and wait their turn — no more than a couple can swing at you at once, and nobody hits you from off-screen. You get 3 continue credits; when you fall, a credit puts you back on your feet at full health. This is our arcade, and our arcade is kind.
- Progress: each fighter's unlocked stages and best scores are saved on this device. Clear a stage to open the next one for that fighter. Beat all four stages to win the harbor — then the Endless Riot counts how many waves you can survive.
Pick your fighter below to start the night.
⚠ STAGE BOSS ⚠
BIG SAL
MOVE